I found that by setting SteamVR resolution to 140 percent and then dropping the IN-GAME resolution setting to the half-way point, I was able to get very crisp visuals compared to running at 100% in SteamVR and full resolution in-game, and still maintain a locked 80 FPS. So I go back and forth on which is better.Įven with those low settings War Thunder often drops frames, but it's way better than other flight sims and I can usually get a relatively smooth experience.Īctually, ignore my original resolution setting! Inspired by this question, I did some playing around with settings today. Problem is I then have to deal with aliasing shimmer. HQ FXAA currently, but sometimes I have AA off entirely to get a crisper image. In-game settings are set to mostly low, with clouds in flight set to high, and textures to high. So I target a locked native framerate without motion smoothing. It makes identifying them and reading their aspect much harder. Other people seem fine with 40 fps via motion smoothing (or you can set the Index to 120 hz and it will be halved to 60 fps) but I find that I just can't stomach the smeariness that motion smoothing brings, especially to aircraft. Low or dropped frames are very disruptive in VR and seriously interfere with my OODA loop, lol. Yes, that's low and blurry, but steady frames are more important to me. So I set the Index to run at 80 hz in SteamVR settings, and disable motion smoothing, since that will halve the framerate any time frames are dropped.
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